A detailed reference for the Video section of Pickles Settings. These controls set the size, shape, orientation, filtering, and renderer used for the game picture.
Fit the game picture to the display, fill it, or use another supported scaling method.
Rotation
Rotate the game picture in quarter turns.
Mirrored
Flip the game picture from left to right.
Aspect Ratio
Use the ratio requested by the core or select a specific shape.
Scale Multiplier
Enlarge the source picture in whole-pixel steps for evenly sized pixels.
Texture Filter
Choose how the picture is sampled as it is resized.
Border Colour
Choose the colour shown around content that does not fill the display. Atmosphere fills the space with a soft gradient of colours drawn from the edges of the picture, so it follows the scene. Black, Dark Grey and White stay fixed. Black is the default.
Game Renderer
Choose hardware or software rendering when the core supports both. Restart the content to apply it.
Quick Tips
Game Renderer only appears when the current core offers both methods.
Shimmer Fix can change the size of the picture. Viewport Adjustment and Cropping can refine the result.