muOS Artwork

Changes since muOS Origin v10

Box Art / Preview Art / Game Text is no longer tied to the directory structure you use for your ROMs.
All of these files are now stored in a location referred to as the catalogue.

muOS Catalogue Structure

Folders for all available systems should be automatically created for you.
These systems match the catalogue= entry in /mnt/mmc/MUOS/info/assign/<system>.ini

Example ini file

[global]
name=Atari 2600
default=Stella
catalogue=Atari 2600
cache=0

Here we can see the catalogue folder for this system is Atari 2600.

All game artwork should be named to match your ROMs.

SD1
└─ MUOS
    └── info
        └── catalogue
            ├── <System>
            │    ├── box
            │    │   └── romname.png
            │    ├── preview
            │    │   └── romname.png
            │    └── text
            │        └── romname.txt
            ├── Folder
            │    ├── box
            │    │   └── foldername.png
            │    ├── preview
            │    │   └── foldername.png
            │    └── text
            │        └── foldername.txt
            └── Root
                └── box
                     ├── sd1.png
                     └── sd2.png

As muOS assigns artwork by system, you will need to assign a core before artwork is displayed.
Starting in muOS Beans it should attempt to assign a system automatically.

Example
If you have some ROMs in:

/mnt/sdcard/roms/Nintendo/SNES/Action/*.zip

Artwork files for this system go in:

/mnt/mmc/MUOS/info/catalogue/Nintendo SNES-SFC/

The folder named Folder can be used to apply artwork to any folder in content explorer and just needs to match the folder name.
(not case sensitive). To have folder icons for all subdirectories listed, you would need:

catalogue
└── Folder
    └── box
        ├── nintendo.png
        ├── snes.png
        └── action.png

antiKk’s muOS Artwork

Skraper mixes, and Artwork for the Tiny Best Set are available here:
https://github.com/antiKk/muOS-Artwork